31 classroom activities to print and cut up
Students meet a new person in a role-play and ask and answer questions about name, country, job and free time.
Students ask and answer questions in the present simple to find out what time six people wake up, start work, finish work and go to bed.
Students describe a room with there is and there are, and ask questions to find six differences between two pictures.
Students describe food in a picture with a, an and some, and ask questions to find six differences.
Students ask and answer questions with am, is and are to find out six people's ages, jobs and countries.
Students ask about experiences with Have you ever…? and use the past simple to ask and answer about the details.
Students role-play ordering food and being a guest, using words for meals and polite phrases like "Enjoy your meal" and "Help yourself".
Students describe a holiday photo in the past simple and ask questions to find six differences between their pictures.
Students ask and answer questions with will and won't to complete a weather forecast for six cities.
Students ask and answer future continuous questions to complete a team's diary and find one person who is free for a call at each time.
Students mingle at an imaginary conference, guess facts about other delegates from what they say and check their guesses with question tags.
Students match the halves of zero and first conditional sentences about technology in a memory card game and say each full sentence aloud.
Students talk about their childhood and how their neighbourhood has changed, using used to, would and remember doing.
Students read and answer quiz questions in the passive about famous inventions, then write two passive quiz questions of their own.
Students hold a short team meeting, agreeing, disagreeing and interrupting politely, and finish with a decision and two action points.
Students choose the attitudinal adverb that fits each short review and explain the attitude it shows.
Students rebuild ten fixed phrases for opening, requesting, chasing, replying and closing in professional emails in a memory card game, then say where in an email each one goes.
Students compare a place before and after a makeover and use present perfect passives to say what has been done.
Students tell the story of a past choice in three steps and imagine, with mixed conditionals, how their life would be different now; their partner asks questions and reports one sentence.
Students interview witnesses to a café theft and then report what each person said, using reported speech and verbs like deny, admit, claim and insist.
Students role-play job interviews, answering competency questions with clear STAR stories and presenting their strengths and weaknesses positively.
Students negotiate three business deals diplomatically, using softening, proposals and conditions to reach an agreement both sides can accept.
Students match strong collocations for public debate in a memory card game and use each pair in a sentence of their own.
Students analyse a supermarket chain's absence and accident figures, then plan and present a health and safety improvement plan to the board.
Students match formal words with their everyday equivalents in a memory card game and use each pair to say a sentence in both registers.
Students complete the stories of six small-business founders by asking about the missing steps and answering with perfect participle clauses.
Students role-play an advertising meeting, pitching and challenging a campaign with what-clefts to give their points emphasis.
Students read short sets of figures and choose the precise verb or adverb to describe each trend, explaining why the other word doesn't fit.
Students edit wordy sentences down to their essentials, removing redundancy and tautology, and compare their versions with a partner.
Students discuss how shops, towns and habits have changed, using fronting and inversion to give their opinions emphasis.
Students choose the precise word from pairs of near-synonyms in a team card game and explain the difference in meaning.